Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) RETIRED Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 RIP Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 8 Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/1 New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 8 Hopefully I've not missed anything and that you find plenty of decent little islands.Dark Squad (in alphabetical order, no egos here).ĭaktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 8įellowyn Silverstream (played by George) Male Eladrin Wizard Bladesinger Lvl 8 Volcano location is tied to the world seed so the same seed will always have volcanoes in the same places. Keep generating new worlds with new seeds checking each volcano on the map until you find one on a small enough island. Then set Minimum Volcano Number to 200 in Advanced Parameters. To increase your odds paste this into your world_gen.txt after the already pasted world generation parameters. Hunting for small islands with volcanoes is a lengthy process. You'll have to regenerate a lot before it randomly picks the island you want to be good/evil. Expect more map rejections and even completely failed maps if set too high. If you've found the perfect island and want it good/evil aligned then increase the "Desired Good/Evil Square Count in Small Subregions" in Advanced Parameters then regenerate using the same seed. You can push them back somewhat by regenerating with the Minimum Temperature set to 75 in Advanced Parameters. If you decided to generate a world with glaciers only to find they are covering the perfect island then don't fret. This will give you a new mineral layout without changing anything else of importance. If you find the perfect island but it has the wrong minerals then regenerate the world with all the same seeds but a new history seed. If you want an island with a specific level of savagery then paste one of these into your world_gen.txt after the already pasted world generation parameters: Alternatively you can tweak the Minimum / Maximum Temperature settings in Advanced Parameters how you like. If you want a world without glaciers then you can paste this into your world_gen.txt after the already pasted world generation parameters. Temperature determines some biome characteristics but unfortunately we have little control over this. Swamp, Marsh, Forest, Grassland, Savannah, Shrubland, Desert, Badlands, Wasteland, Hills. If you want an island with a specific biome then paste one of these into your world_gen.txt after the already pasted world generation parameters: If you add these later identical seeds will give you different worlds. This means they are bigger than they appear.Īdd these before you go looking for an island. The land on non-beach tiles on the local embark screen tend to overlap into neighbouring tiles while beach tiles rarely do. To save time make a backup of the world before embarking.Īs a rule of thumb assume the island is a tile larger on all edges save those edges bordered by only beaches. It's best practice to embark a couple of times to make sure you've got the whole island in the smallest embark possible. Keep in mind that the map only gives a rough idea of the island's shape and size. Repeat until you find what you're looking for.ĭepending on how small you want your island you may have to generate many, many worlds.Start playing > Dwarf Mode > check out the islands you've found.Open the exported image file and search for small islands marking their location.Start playing > Legends Mode > export detailed map (whichever one you find easiest). ![]() Modify embark points, cavern openness, and similar to taste.Select "ISOLATED ISLANDS" from the bottom of the list.Run DF and select "Design New World with Advanced Parameters".Paste these world generation parameters into the end of your data/init/world_gen.txt file.Modified raws and new DF versions cause old parameters to generate different islands so you'll have to find your own islands as described bellow. The kinds of islands you can expect to find: Credit goes to Grax for the original world generation parameters. Rather than having it outdated and buried I decided to tweak, update, and give it its own thread. In one of those topics someone posted a method for reliably generating them. Requests for small island embarks come up fairly often.
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